Video Game Storytelling

Video Game Storytelling
  • Author : Evan Skolnick
  • Publisher : Watson-Guptill Publications
  • Pages : 202
  • Relase : 2014
  • ISBN : 9780385345828

Video Game Storytelling Book Review:

Provides aspiring and professional video game developers with a guide to basic storytelling principles to help them create and produce great games with fun, memorable narratives and includes information on how to share your vision with character designers, animators and audio engineers. Original. 10,000 first printing.

Video Games and Storytelling

Video Games and Storytelling
  • Author : Souvik Mukherjee
  • Publisher : Palgrave Macmillan
  • Pages : 239
  • Relase : 2018-02-05
  • ISBN : 1349580147

Video Games and Storytelling Book Review:

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games
  • Author : Josiah Lebowitz,Chris Klug
  • Publisher : Taylor & Francis
  • Pages : 336
  • Relase : 2012-09-10
  • ISBN : 9781136127335

Interactive Storytelling for Video Games Book Review:

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Procedural Storytelling in Game Design

Procedural Storytelling in Game Design
  • Author : Tanya X. Short,Tarn Adams
  • Publisher : CRC Press
  • Pages : 392
  • Relase : 2019-03-14
  • ISBN : 9780429948589

Procedural Storytelling in Game Design Book Review:

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

Interactive Stories and Video Game Art

Interactive Stories and Video Game Art
  • Author : Chris Solarski
  • Publisher : CRC Press
  • Pages : 220
  • Relase : 2017-01-20
  • ISBN : 9781315401201

Interactive Stories and Video Game Art Book Review:

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Dramatic Storytelling & Narrative Design

Dramatic Storytelling & Narrative Design
  • Author : Ross Berger
  • Publisher : CRC Press
  • Pages : 174
  • Relase : 2019-08-29
  • ISBN : 9780429843723

Dramatic Storytelling & Narrative Design Book Review:

This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix’s interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it’s necessary as well. Key Features: Practical how-to’s to meet the ever-increasing studio demands for a narrative designer Critical analysis of the narrative of two best-selling games Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree Deep breakdowns and definitions of story beats and dramatic devices Pro-tips on better documentation and overall job preparedness

Storytelling in Video Games

Storytelling in Video Games
  • Author : Amy M. Green
  • Publisher : McFarland
  • Pages : 235
  • Relase : 2017-12-07
  • ISBN : 9781476668765

Storytelling in Video Games Book Review:

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.

Once Upon a Pixel

Once Upon a Pixel
  • Author : Eddie Paterson,Timothy Simpson-Williams,Will Cordner
  • Publisher : CRC Press
  • Pages : 182
  • Relase : 2019-10-31
  • ISBN : 9781351014267

Once Upon a Pixel Book Review:

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

Storytelling for Interactive Digital Media and Video Games

Storytelling for Interactive Digital Media and Video Games
  • Author : Nicholas B. Zeman
  • Publisher : CRC Press
  • Pages : 280
  • Relase : 2017-04-07
  • ISBN : 9781315354477

Storytelling for Interactive Digital Media and Video Games Book Review:

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically

A Mind Forever Voyaging

A Mind Forever Voyaging
  • Author : Dylan Holmes
  • Publisher : Dylan Holmes
  • Pages : 248
  • Relase : 2012
  • ISBN : 9781480005754

A Mind Forever Voyaging Book Review:

An engaging and entertaining read for veteran gamers and curious newcomers alike,A MindForever Voyaging traces the evolution of interactive video games by examining 13 landmarktitles that challenged convention and captured players' imaginations worldwide. Alternativegaming blogger Dylan Holmes focuses on games that tell stories in innovative and fascinatingways and examines the opportunities—and challenges—presented when players are giventhe ability to direct how a story plays out. From the text-based adventure ofPlanetfall andthe interactive cinema of Heavy Rain to the one-act play ofFaçade and the simulated world ofShenmue, Holmes showcases the diversity of video game stories that have emerged in the last30 years. Along the way, he addresses such questions as: •How did the introduction of moral choices in video games change the playing field? •What film techniques have enhanced (or detracted from!) the gaming experience? •Can video games aspire to be art? [Hint: Yes!] •What are the benefits, pitfalls, and unintended consequences of players' "right tochoose"? •Will the robot Floyd make you cry? Critical analysis, historical perspective, and a gently opinionated personal touch makeA MindForever Voyaging an enlightening read that captures the best that video games have to offer.

The Greatest Stories Ever Played

The Greatest Stories Ever Played
  • Author : Dustin Hansen
  • Publisher : Feiwel & Friends
  • Pages : 304
  • Relase : 2022-04-12
  • ISBN : 9781250183576

The Greatest Stories Ever Played Book Review:

In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.

The Advanced Game Narrative Toolbox

The Advanced Game Narrative Toolbox
  • Author : Tobias Heussner
  • Publisher : CRC Press
  • Pages : 220
  • Relase : 2019-02-18
  • ISBN : 9781351014380

The Advanced Game Narrative Toolbox Book Review:

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.

The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design
  • Author : Flint Dille,John Zuur Platten
  • Publisher : Lone Eagle Publishing Company
  • Pages : 260
  • Relase : 2007
  • ISBN : 9781580650663

The Ultimate Guide to Video Game Writing and Design Book Review:

Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with intellectual property rights and licensing, and selling an idea to developers and publishers. Original.

Storytelling in the Modern Board Game

Storytelling in the Modern Board Game
  • Author : Marco Arnaudo
  • Publisher : McFarland
  • Pages : 232
  • Relase : 2018-08-30
  • ISBN : 9781476669519

Storytelling in the Modern Board Game Book Review:

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Gaming and the Arts of Storytelling

Gaming and the Arts of Storytelling
  • Author : Darshana Jayemanne
  • Publisher : MDPI
  • Pages : 144
  • Relase : 2019-07-12
  • ISBN : 9783039212316

Gaming and the Arts of Storytelling Book Review:

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative


  • Author : Sebastian Domsch
  • Publisher : Walter de Gruyter
  • Pages : 196
  • Relase : 2013-08-28
  • ISBN : 9783110272451

Storyplaying Book Review:

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.

Game Writing

Game Writing
  • Author : Chris Mark Bateman
  • Publisher :
  • Pages : 308
  • Relase : 2007
  • ISBN : UCSC:32106019703146

Game Writing Book Review:

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice
  • Author : Barbaros Bostan
  • Publisher : Springer Nature
  • Pages : 347
  • Relase : 2021-12-07
  • ISBN : 9783030815387

Games and Narrative: Theory and Practice Book Review:

This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Handbook on Interactive Storytelling

Handbook on Interactive Storytelling
  • Author : Jouni Smed,Tomi 'bgt' Suovuo,Natasha Skult,Petter Skult
  • Publisher : John Wiley & Sons
  • Pages : 224
  • Relase : 2021-07-13
  • ISBN : 9781119688136

Handbook on Interactive Storytelling Book Review:

Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, game developers, game and narrative researchers and academics, and undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
  • Author : Andrei Nae
  • Publisher : Routledge
  • Pages : 256
  • Relase : 2021-09-09
  • ISBN : 9781000440652

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games Book Review:

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.