The Initialization
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Adiabatic and Diabatic Initialization of the AFGL Global Spectral Model Using Dynamic Normal Mode and Nonlinear Normal Mode Methods
- Author : Larry Knowlton
- Publisher :
- Pages : 40
- Relase : 1989
- ISBN : UOM:39015095142488
- Rating : 4/5 (411 users)
Dynamic normal mode initialization (DNI) is applied to low and high resolution versions of the AFGL global spectral mode. This scheme is tested against the operational nonlinear normal mode initialization (NMI) procedure using both adiabatic and diabatic forms of the model tendencies. The DNI-based forecasts are comparable in accuracy to the NMI-based forecasts, with small differences between the adiabatic and diabatic versions of each. DNI initial conditions were somewhat more damped in the divergence fields than were the NMI fields. This is believed to be due to the frequency response characteristics of the DNI's forward-backward time scheme, which tended to partially damp resolvable wavelengths.
Initialized Fractional Calculus
- Author : Carl F. Lorenzo
- Publisher :
- Pages : 20
- Relase : 2000
- ISBN : NASA:31769000451198
- Rating : 4/5 (411 users)
This paper demonstrates the need for a nonconstant initialization for the fractional calculus and establishes a basic definition set for the initialized fractional differintegral. This definition set allows the formalization of an initialized fractional calculus. Two basis calculi are considered; the Riemann-Liouville and the Grünwald fractional calculi. Two forms of initialization, terminal and side are developed.
On Analysis and Initialization for the Primitive Forecast Equations
- Author : Takashi Nitta
- Publisher :
- Pages : 66
- Relase : 1967
- ISBN : CHI:82105904
- Rating : 4/5 (411 users)
Monthly Weather Review
- Author : Anonim
- Publisher :
- Pages :
- Relase : 1993
- ISBN : MINN:31951P00232500H
- Rating : 4/5 (411 users)
IP over WDM
- Author : Sudhir Dixit
- Publisher : John Wiley & Sons
- Pages : 584
- Relase : 2004-07-26
- ISBN : 9780471478355
- Rating : 4/5 (411 users)
The key technology to delivering maximum bandwidth overnetworks is Dense Wave-length Division Multiplexing (DWDM) Describes in detail how DWDM works and how to implement a rangeof transmission protocols Covers device considerations, the pros and cons of variousnetwork layer protocols, and quality of service (QoS) issues The authors are leading experts in this field and providereal-world implementation examples First book to describe the interplay between the physical andIP (Internet Protocol) layers in optical networks
Abstract State Machines 2004. Advances in Theory and Practice
- Author : Wolf Zimmermann,Bernhard Thalheim
- Publisher : Springer
- Pages : 246
- Relase : 2004-04-27
- ISBN : 9783540247739
- Rating : 4/5 (411 users)
Abstract state machines (ASM) sharpen the Church-Turing thesis by the c- sideration of bounded resources for computing devices. They view computations as an evolution of a state. It has been shown that all known models of com- tation can be expressed through speci?c abstract state machines. These models can be given in a representation-independent way. That is one advantage of transferring these models to ASM. The main advantage is, however, to provide a unifying theory to all of these models. At the same time ASM can be re?ned to other ASMs. Stepwise re?nement supports separation of concern during so- ware development and will support component-based construction of systems thus providing a foundation of new computational paradigms such as industrial programming, programming-in-the-large, and programming-in-the-world. ASM 2004 continued the success story of the ASM workshops. Previous workshops were held in the following European cities: Taormina, Italy (2003); Dagstuhl, Germany (2002); Las Palmas de Gran Canaria, Spain (2001); Monte Verita, Switherland (2000); Toulouse, France (1999); Magdeburg, Germany (1998); Cannes, France (1998, 1997); Paderborn, Germany (1996); and H- burg, Germany (1994). The ASM workshops have had predecessors, e.g., the famous Lipari Summer School in 1993, whose in?uential outcome was the f- damental Lipari Guide.
Wireless Sensor Networks
- Author : Ibrahiem M. M. El Emary,S. Ramakrishnan
- Publisher : CRC Press
- Pages : 799
- Relase : 2013-08-28
- ISBN : 9781466518117
- Rating : 5/5 (1 users)
Although there are many books available on WSNs, most are low-level, introductory books. The few available for advanced readers fail to convey the breadth of knowledge required for those aiming to develop next-generation solutions for WSNs.Filling this void, Wireless Sensor Networks: From Theory to Applications supplies comprehensive coverage of WS
Initialization
- Author : From Hell
- Publisher :
- Pages : 410
- Relase : 2021-07-02
- ISBN : 0999295756
- Rating : 4/5 (411 users)
Without so much as a warning, humanity in its entirety was suddenly moved to another dimension. Every person without exception. But this new world with all its opportunities and gifts of wondrous abilities, was a stadium. A deadly arena of an unimaginable scale. And Humanity were to be its latest gladiators. Every man, woman and child was given a weapon and ordered to fight. Stuck in this dimension without a way out, only two options existed for the would be hunters: Fight with monsters to complete the many trials ahead, or perish. Faced with hordes of powerful monsters, thrown into battle with complete strangers at random, the unfair game of survival began. And from the very beginning, billions of lives were extinguished in mere moments. But even within this abyss of despair was a small ray of hope: If even one person were to complete every raid, then humanity would be redeemed and restored back to its former glory. No save points, no revives, no retries. Everyone had just one life to make their way through the gauntlet of raids prepared to test their mettle. Within this marathon of death, one man becomes aware of an exception to the rules of the game.
STAR
- Author : Anonim
- Publisher :
- Pages :
- Relase : 1991
- ISBN : NYPL:33433060146002
- Rating : 4/5 (411 users)
Smart Card Handbook
- Author : Wolfgang Rankl,Wolfgang Effing
- Publisher : John Wiley & Sons
- Pages : 1088
- Relase : 2010-11-04
- ISBN : 1119991889
- Rating : 5/5 (1 users)
The most comprehensive book on state-of-the-art smart card technology available Updated with new international standards and specifications, this essential fourth edition now covers all aspects of smart card in a completely revised structure. Its enlarged coverage now includes smart cards for passports and ID cards, health care cards, smart cards for public transport, and Java Card 3.0. New sub-chapters cover near field communication (NFC), single wire protocol (SWP), and multi megabyte smart cards (microcontroller with NAND-Flash). There are also extensive revisions to chapters on smart card production, the security of smart cards (including coverage of new attacks and protection methods), and contactless card data transmission (ISO/IEC 10536, ISO/IEC 14443, ISO/IEC 15693). This edition also features: additional views to the future development of smart cards, such as USB, MMU, SWP, HCI, Flash memory and their usage; new internet technologies for smart cards; smart card web server, HTTP-Protocol, TCP/IP, SSL/TSL; integration of the new flash-based microcontrollers for smart cards (until now the usual ROM-based microcontrollers), and; a completely revised glossary with explanations of all important smart card subjects (600 glossary terms). Smart Card Handbook is firmly established as the definitive reference to every aspect of smart card technology, proving an invaluable resource for security systems development engineers. Professionals and microchip designers working in the smart card industry will continue to benefit from this essential guide. This book is also ideal for newcomers to the field. The Fraunhofer Smart Card Award was presented to the authors for the Smart Card Handbook, Third Edition in 2008.
C++14 FAQs
- Author : Chandra Shekhar Kumar
- Publisher : Chandra Shekhar Kumar
- Pages : 105
- Relase : 2014-06-19
- ISBN :
- Rating : 4/5 (411 users)
This book contains selected questions related to C++14 with detailed solutions to all of these which will help the reader to hone her skills to solve a particular problem. Primary sources of this collection are: Advanced C++ FAQs: Volume 1 : Fundamentals Advanced C++ FAQs: Volume 2 : Generic Programming Advanced C++ FAQs: Volumes 1 & 2 This book is not an introduction to C++. It assumes that the reader is aware of the basics of C++98 and C++03 and wants to expand her horizon to latest and greatest in C++14(aka C++1y). The problems are marked on a scale of one(*)(simplest) to five stars(*****)(hardest). Forthcoming volumes will strengthen this particular approach spanning various areas of C++. variable templates Constexpr static data members of class templates constexpr function templates .... static data member template specialization of variable template default argument and specialization of variable template lambda and variable template variable templates variables vary auto variable templates valid specialization but error ? variable templates and lambda revisited Incremental improvement to integral constant is same musings auto variable template and generic lambda constexpr member functions and implicit const .... constexpr vs static vs uninitialized constexpr vs member function revisited deprecated attribute Member initializers and aggregate class .... Data Member initializers time duration literals ... Compile Time binary Literal Operator Square Literal Operator Type Transformation Aliases unique ptr vs make unique as function argument make unique as perfect forwarding guy make unique and new .... make unique and default initialization with T[] Extend make unique : Support list initialization T[] Extend make unique : Value Initialize T[] Extend make unique : T[N] allocate unique Compile-time integer sequences Simplified Creation of std::integer sequence std::index sequence Custom Sequence : Addition .... Custom Sequence : Split Extract from tuple convert std::array to std::tuple Piecewise construction of std::pair Compile Time Integer Sequence Simplified sfinae and represent type of function metafunction : check presence of type member std::common type and sfinae Contextual Conversion Single quotation mark as digit separator Binary Literals auto return type in function declaration return type deduction for function return type deduction for lambdas .... decltype(auto) return type deduction for function templates explicit instantiation and auto return type deduction and virtual deduce return type generalized lambda capture generic lambda and product vector generic lambda generic lambda definition conversion function of generic lambda generic lambda quiz Preventing Name Hijacking Find First Null Pointer in a Container Generic Operator Functors Exchange Utility Addressing Tuple By Type Quoted manipulators Null Iterator std::move is rvalue cast C++14 Compiler
Sustained Simulation Performance 2016
- Author : Michael M. Resch,Wolfgang Bez,Erich Focht,Nisarg Patel,Hiroaki Kobayashi
- Publisher : Springer
- Pages : 193
- Relase : 2016-11-30
- ISBN : 9783319467351
- Rating : 4/5 (411 users)
The book presents the state of the art in high-performance computing and simulation on modern supercomputer architectures. It explores general trends in hardware and software development, and then focuses specifically on the future of high-performance systems and heterogeneous architectures. It also covers applications such as computational fluid dynamics, material science, medical applications and climate research and discusses innovative fields like coupled multi-physics or multi-scale simulations. The papers included were selected from the presentations given at the 20th Workshop on Sustained Simulation Performance at the HLRS, University of Stuttgart, Germany in December 2015, and the subsequent Workshop on Sustained Simulation Performance at Tohoku University in February 2016.
Creative Projects for Rust Programmers
- Author : Carlo Milanesi
- Publisher : Packt Publishing Ltd
- Pages : 404
- Relase : 2020-06-19
- ISBN : 9781789343878
- Rating : 4/5 (411 users)
A practical guide to understanding the latest features of the Rust programming language, useful libraries, and frameworks that will help you design and develop interesting projects Key FeaturesWork through projects that will help you build high-performance applications with RustDelve into concepts such as error handling, memory management, concurrency, generics, and macros with RustImprove business productivity by choosing the right libraries and frameworks for your applicationsBook Description Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms. The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. You'll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, you'll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project. By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career. What you will learnAccess TOML, JSON, and XML files and SQLite, PostgreSQL, and Redis databasesDevelop a RESTful web service using JSON payloadsCreate a web application using HTML templates and JavaScript and a frontend web application or web game using WebAssemblyBuild desktop 2D gamesDevelop an interpreter and a compiler for a programming languageCreate a machine language emulatorExtend the Linux Kernel with loadable modulesWho this book is for This Rust programming book is for developers who want to get hands-on experience with implementing their knowledge of Rust programming, and are looking for expert advice on which libraries and frameworks they can adopt to develop software that typically uses the Rust language.
Linux Device Drivers
- Author : Jonathan Corbet,Alessandro Rubini,Greg Kroah-Hartman
- Publisher : "O'Reilly Media, Inc."
- Pages : 636
- Relase : 2005-02-07
- ISBN : 9780596005900
- Rating : 4/5 (411 users)
Provides information on writing a driver in Linux, covering such topics as character devices, network interfaces, driver debugging, concurrency, and interrupts.
Security and Privacy in Communication Networks
- Author : Yan Chen,Tassos D. Dimitriou,Jianying Zhou
- Publisher : Springer
- Pages : 460
- Relase : 2009-10-13
- ISBN : 9783642052842
- Rating : 4/5 (411 users)
This book constitutes the thoroughly refereed post-conference proceedings of the 5th International ICST Conference, SecureComm 2009, held in September 2009 in Athens, Greece. The 19 revised full papers and 7 revised short papers were carefully reviewed and selected from 76 submissions. The papers cover various topics such as wireless network security, network intrusion detection, security and privacy for the general internet, malware and misbehavior, sensor networks, key management, credentials and authentications, as well as secure multicast and emerging technologies.
OCA Java SE 7 Programmer Study Guide (Exam 1Z0-803)
- Author : Budi Kurniawan
- Publisher : Brainy Software Inc
- Pages : 296
- Relase : 2015-06-15
- ISBN : 9781771970204
- Rating : 4/5 (411 users)
This book is designed for people who want to pass the OCA Java SE 7 Programmer exam (Exam 1Z0-803). It comes with a Java refresher, self-tests, and a full mock exam.
International Journal of Applied Mathematics
- Author : Anonim
- Publisher :
- Pages : 502
- Relase : 2000
- ISBN : UOM:39015053341841
- Rating : 4/5 (411 users)
Maintenance of NAS Enroute Stage A, Air Traffic Control System
- Author : United States. Federal Aviation Administration
- Publisher :
- Pages : 1452
- Relase : 1968
- ISBN : MINN:30000008218855
- Rating : 4/5 (411 users)
Handbook Of Texture Analysis
- Author : Majid Mirmehdi,Xianghua Xie,Jasjit S Suri
- Publisher : World Scientific
- Pages : 424
- Relase : 2008-10-28
- ISBN : 9781908978929
- Rating : 4/5 (411 users)
Texture analysis is one of the fundamental aspects of human vision by which we discriminate between surfaces and objects. In a similar manner, computer vision can take advantage of the cues provided by surface texture to distinguish and recognize objects. In computer vision, texture analysis may be used alone or in combination with other sensed features (e.g. color, shape, or motion) to perform the task of recognition. Either way, it is a feature of paramount importance and boasts a tremendous body of work in terms of both research and applications.Currently, the main approaches to texture analysis must be sought out through a variety of research papers. This collection of chapters brings together in one handy volume the major topics of importance, and categorizes the various techniques into comprehensible concepts. The methods covered will not only be relevant to those working in computer vision, but will also be of benefit to the computer graphics, psychophysics, and pattern recognition communities, academic or industrial./a
Learn cocos2d Game Development with iOS 5
- Author : Steffen Itterheim,Andreas Lw
- Publisher : Apress
- Pages : 527
- Relase : 2011-12-14
- ISBN : 9781430238140
- Rating : 4/5 (411 users)
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.