The Game Masters Book Of Legendary Dragons
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The Game Master's Book of Legendary Dragons
- Author : Aaron Hübrich,Dan Dillon,Cody C. Lewis,James J. Haeck,Jim Pinto
- Publisher : Game Master Series
- Pages : 0
- Relase : 2022-10-11
- ISBN : 9781956403053
- Rating : 4/5 (411 users)
This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.
Legendary Dragons
- Author : Aaron Hübrich,James J. Haeck,Dan Dillon,Cody C. Lewis,jim pinto,David Adams,Rhys Boatwright,Sara Hübrich
- Publisher :
- Pages : 128
- Relase : 2019-07-31
- ISBN : 0578503980
- Rating : 4/5 (411 users)
Bring back the mystery to Dragons and to make an ordinary Dragon encounter extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You'll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.
The Game Master's Book of Non-Player Characters
- Author : Jeff Ashworth
- Publisher : Media Lab Books
- Pages : 272
- Relase : 2021-09-14
- ISBN : 1948174804
- Rating : 4/5 (411 users)
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
The Game Master's Book of Random Encounters
- Author : Jeff Ashworth
- Publisher : Media Lab Books
- Pages : 256
- Relase : 2020-09-15
- ISBN : 1948174375
- Rating : 4/5 (411 users)
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
The Game Master's Book of Traps, Puzzles and Dungeons
- Author : Jeff Ashworth
- Publisher : Game Master Series
- Pages : 0
- Relase : 2022-06-21
- ISBN : 9781948174985
- Rating : 4/5 (411 users)
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.
The Monsters Know What They're Doing
- Author : Keith Ammann
- Publisher : Simon and Schuster
- Pages : 560
- Relase : 2019-10-29
- ISBN : 9781982122683
- Rating : 4/5 (1 users)
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Dungeons & Dragons Starter Set (Six Dice, Five Ready-to-Play D&D Characters With Character Sheets, a Rulebook, and One Adventure)
- Author : Dungeons & Dragons
- Publisher : National Geographic Books
- Pages : 0
- Relase : 2014-07-15
- ISBN : 9780786965595
- Rating : 4/5 (411 users)
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
Shine of the Silver Dragon
- Author : Tracey West
- Publisher :
- Pages : 90
- Relase : 2019-05
- ISBN : 0876179766
- Rating : 4/5 (411 users)
The wizard Maldred is back! And Diego is under his dark spell! Drake learns that Maldred wants to control the Naga -- an enormous dragon that lives deep within the Earth. Two keys are needed to control the Naga. Drake, Bo, and Carlos must find Argent and stop Diego before it's too late.
D&D Dungeon Masters Screen: Dungeon Kit (Dungeons & Dragons DM Accessories)
- Author : Dungeons & Dragons
- Publisher : National Geographic Books
- Pages : 0
- Relase : 2021-09-21
- ISBN : 9780786967339
- Rating : 4/5 (411 users)
Delve into dungeons with this kit for the world’s greatest roleplaying game Delve into the Dungeons’ Depths This kit equips the Dungeon Master® with a screen and other tools that are perfect for running D&D® adventures through dungeons, whether ruined or thriving. The Dungeon Master’s screen features a painting of a fantastic vista that plunges into the deep reaches of a mountain. Useful rules references cover the screen’s interior, with an emphasis on dungeon-delving.
Draconomicon
- Author : Andy Collins,James Wyatt,Skip Williams
- Publisher :
- Pages : 0
- Relase : 2003-10
- ISBN : 0786928840
- Rating : 4/5 (411 users)
An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)
The Book of Random Tables 3
- Author : Matt Davids
- Publisher :
- Pages : 40
- Relase : 2018-11-03
- ISBN : 1732840121
- Rating : 4/5 (411 users)
Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2
Dungeons & Dragons Mythic Odysseys of Theros (D&D Campaign Setting and Adventure Book)
- Author : Dungeons & Dragons
- Publisher : National Geographic Books
- Pages : 0
- Relase : 2020-07-21
- ISBN : 9780786967018
- Rating : 4/5 (411 users)
Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game. Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros—a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends. • Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend. • Explore Theros as a SATYR or LEONIN—mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time. • Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard’s College of Eloquence and the Paladin’s Oath of Heroism. • Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths. • Wield the weapons of the gods—five signature artifacts used by Theros's deities. • Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
- Author : Dungeons & Dragons
- Publisher : Wizards of the Coast
- Pages : 0
- Relase : 2014-12-09
- ISBN : 9780786965625
- Rating : 3/5 (1 users)
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
The Book of Dragons
- Author : Jonathan Strahan
- Publisher : HarperCollins
- Pages : 576
- Relase : 2020-07-07
- ISBN : 9780062877178
- Rating : 3/5 (3 users)
R.F. Kuang, Kate Elliott, Ken Liu, Todd McCaffrey, Garth Nix, Peter S. Beagle, and other modern masters of fantasy and science fiction put their unique spin on the greatest of mythical beasts—the dragon—in never-before-seen works written exclusively for this fantasy anthology compiled by award-winning editor Jonathan Strahan and with art by Rovina Cai! Here there be dragons . . . From China to Europe, Africa to North America, dragons have long captured our imagination in myth and legend. Whether they are rampaging beasts awaiting a brave hero to slay or benevolent sages who have much to teach humanity, dragons are intrinsically connected to stories of creation, adventure, and struggle beloved for generations. Bringing together nearly thirty stories and poems from some of the greatest science fiction and fantasy writers working today— Garth Nix, Scott Lynch, R.F. Kuang, Ann Leckie & Rachel Swirsky, Daniel Abraham, Peter S. Beagle, Beth Cato, Zen Cho, C. S. E Cooney, Aliette de Bodard, Amal El-Mohtar, Kate Elliott, Theodora Goss, Ellen Klages, Ken Liu, Seanan Maguire, Patricia A McKillip, K. J. Parker, Kelly Robson, Michael Swanwick, Jo Walton, Elle Katharine White, Jane Yolen, Kelly Barnhill, Brooke Bolander, Sarah Gailey, and J. Y. Yang—and illustrated by award-nominated artist Rovina Cai with black-and-white line drawings specific to each entry throughout, this extraordinary collection vividly breathes fire and life into one of our most captivating and feared magical creatures as never before and is sure to become a treasured keepsake for fans of fantasy, science fiction, and fairy tales.
CANDLEKEEP MYSTERIES (ALTERNATE COVER)

- Author : Anonim
- Publisher :
- Pages :
- Relase : 2021
- ISBN : 0786967234
- Rating : 4/5 (411 users)
The Total Party Kill Handbook
- Author : Steven Gordon
- Publisher : 2cgaming, LLC.
- Pages : 194
- Relase : 2016-08-17
- ISBN : 0996724265
- Rating : 4/5 (411 users)
Dungeon Masters rejoice and players beware! The Total Party Kill Handbook is here to help you take your game to the next level of challenge and fun with 25 encounters, running from level 1 to level 20, all designed to be dropped into your existing campaign. Every encounter can be scaled up or down to fit groups that are several levels higher or lower, and the tactics scaling sections let you make the monsters smarter or dumber to further tweak the difficulty to match your party. Within the pages you'll also find the Trap Workshop, a revolutionary trap creation system that will let you build traps that damage, disable, and debilitate adventurers, making your dungeons even more dangerous. You tell the story, this book provides the numbers.
Dungeon Masters
- Author : Wizards RPG Team Staff,James Wyatt
- Publisher :
- Pages : 0
- Relase : 2010-10-19
- ISBN : 0786956305
- Rating : 4/5 (411 users)
Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen
Dungeon Maps for Game Master

- Author : Silent Wave Silent Wave Press
- Publisher :
- Pages : 104
- Relase : 2021-06-25
- ISBN : 9798526563413
- Rating : 4/5 (411 users)
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Tome of Battle
- Author : Richard Baker,Frank Brunner,Matthew Sernett
- Publisher :
- Pages : 0
- Relase : 2006
- ISBN : 0786939222
- Rating : 4/5 (411 users)
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Dungeons for the Master
- Author : Matt Davids
- Publisher : Createspace Independent Publishing Platform
- Pages : 214
- Relase : 2017-08-18
- ISBN : 1975611519
- Rating : 4/5 (411 users)
Never Get Caught without a Dungeon Map Your players now want to explore the ruins you mentioned in an offhand remark. Don't worry. With this book of maps, you'll have an exciting dungeon ready to go before your players can open the Doritos bag or check Facebook. D&D Dungeon Masters and Pathfinder Game Masters never get caught without a dungeon map ever again. Never worry about your players straying from the main adventure. Always have a dungeon ready to go. This book includes: 100 hand-drawn original dungeon maps. These maps will only be available in this book. Unique dungeon names to get your creativity flowing. A comprehensive 1D100 table of dungeon encounters. Have characters fall into fiery pits, not cliches. Plus, all the maps I have ever posted on my blog or included in free products. The total number of dungeon maps is 177!