The Game Master
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The Game Master: Summer Schooled
- Author : Rebecca Zamolo,Matt Slays
- Publisher : HarperCollins
- Pages : 145
- Relase : 2021-06-01
- ISBN : 9780063025103
- Rating : 5/5 (3 users)
New York Times bestseller! From Matt and Rebecca Zamolo, creators of the mega-popular YouTube series Game Master Network, comes a new thrilling novel about everyone’s favorite mystery-solving team as they go toe-to-toe with the mysterious and menacing Game Master. Rebecca Zamolo is on a mission to save her summer. Instead of going to camp like she’d planned, she’s been stuck in summer school. But today is the day! She’s going to present her final science assignment—using her Nana’s borrowed vintage zoetrope—and then she’ll be free to have fun. But as Becca and her classmates wait for her teacher to arrive, a menacing voice comes over the intercom claiming to be the Game Master! The kids quickly discover that the Game Master has locked the doors, scared off the teachers, and made it clear that if Becca and her friends don’t solve the clues that have been left behind, they’ll never get back Becca’s irreplaceable zoetrope, never finish summer school, and never get to enjoy what’s left of their summer vacations. Becca doesn’t know who is behind this, but she won’t let the Game Master win. But will she and her classmates be able to work together to solve the puzzles and escape their school before time runs out? Join YouTube’s favorite mystery solving team as they go toe-to-toe with the Game Master in the first book of this action-packed series from beloved YouTube creators Rebecca Zamolo and Matt Yoakum aka MattySlays, stars of the hugely popular Game Master Network. Fans of StacyPlays’s Wild Rescuers series and Pat & Jen’s PopularMMOs Presents graphic novels will love this thrilling and engaging YouTube-inspired adventure.
Game Master: Mansion Mystery
- Author : Rebecca Zamolo,Matt Slays
- Publisher : HarperCollins
- Pages : 176
- Relase : 2022-03-01
- ISBN : 9780063025158
- Rating : 5/5 (2 users)
New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!
The Game Master's Book of Random Encounters
- Author : Jeff Ashworth
- Publisher : Media Lab Books
- Pages : 256
- Relase : 2020-09-15
- ISBN : 1948174375
- Rating : 4/5 (411 users)
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
The Game Master's Book of Non-Player Characters
- Author : Jeff Ashworth
- Publisher : Media Lab Books
- Pages : 272
- Relase : 2021-09-14
- ISBN : 1948174804
- Rating : 4/5 (411 users)
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
The Game Master's Book of Traps, Puzzles and Dungeons
- Author : Jeff Ashworth
- Publisher : Game Master Series
- Pages : 0
- Relase : 2022-06-21
- ISBN : 9781948174985
- Rating : 4/5 (411 users)
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.
The Little Game Master
- Author : Randall Hampton
- Publisher :
- Pages :
- Relase : 2020-04-15
- ISBN : 1734707704
- Rating : 4/5 (411 users)
The Little Game Master: Of Bards and Bullies is the continuation of the Dr. Seuss meets D&D story, where five friends delve into the world of table top role playing games. Join our adventurers as they discover a new quest that opens their eyes to understanding, empathy, and forgiveness, all while learning more about their favorite game.
Stranger Things: Into the Fire (Graphic Novel)
- Author : Jody Houser
- Publisher : Dark Horse Comics
- Pages : 116
- Relase : 2020-07-28
- ISBN : 9781506713083
- Rating : 3/5 (1 users)
Beyond Hawkins Lab, Starcourt Mall, Dungeons and Dragons, Monsters, and Mindflayers, the powerful children that have escaped from Hawkins Lab are out in the world, trying to live normal lives, but it comes at a steep cost. Nine was left behind in Hawkins Lab, comatose and alone. Now she lives in a fractured reality of her own creation under the watchful eyes of doctors who have no idea about the psychic volcano building insider her that erupt at any moment, obliterating their entire hospital. Three and Nine's twin sister both escaped Hawkins lab several years ago and have been on the run ever since. They had just settled down into a new life when, all of the sudden, the lab has made the national news. With the veil of normalcy completely shattered, they pack everything they have and hit the road, hoping to find and help any of the other kids they can. When Kali (number Eight) informs them that Nine is still alive it becomes a race against the clock to save a beloved sister, from the doctors that keep her, as well as the delusions that threaten to fracture her psyche beyond repair. Perfectly penned by writer Jody Houser (Critical Role, Star Wars: Tie Fighter) with kinetic pencils by Ryan Kelly (New York Four, Star Wars) and tight inks by Le Beau Underwood (Catwoman, Immortal Hulk) this third book in the Stranger Things comics line takes the story to brand new territory. Collects Stranger Things: Into the Fire #1-#4.
The Game Master
- Author : Ian D. Copsey
- Publisher : Lulu.com
- Pages : 228
- Relase : 2016-06-13
- ISBN : 9781326227975
- Rating : 4/5 (2 users)
Tired of arguing over which of them was the best gamer, Josh and Alex stumbled upon a new video game shop, run by an enigmatic Japanese shopkeeper. He was to be their Game Master in this virtual reality video game that had no game controls. Little did they know it was a game that would change their lives, of their friends... and enemies... forever. "Oh! This game is no ordinary game," The Game Master explained, "It reads your thoughts, seeks out your weaknesses to provide you with challenges." ""It can read our minds?"" puzzled the boys. As they progressed through the game's levels they discovered more about those around them. Then, mysteriously, the Game of Life began to spread its influence beyond Josh and Alex's lives and to their friends. From switching roles with each other, campfire frolics and ghostly stories from their teachers, the Game Master's zany antics as he hosted a T.V. game show, "Hiro's Happy Heroes," released a string of rib tickling gags, teases and tantalising tattles.
The Book of Random Tables 3
- Author : Matt Davids
- Publisher :
- Pages : 40
- Relase : 2018-11-03
- ISBN : 1732840121
- Rating : 4/5 (411 users)
Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2
The Ultimate Random Encounters Book
- Author : Travis "Wheels" Wheeler,Logan Jenkins,Lee Terrill,Greg Leatherman
- Publisher : Simon and Schuster
- Pages : 176
- Relase : 2021-10-05
- ISBN : 9781507216378
- Rating : 4/5 (411 users)
"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--
Game Master
- Author : David Clark
- Publisher : Game Master
- Pages : 96
- Relase : 2019-11-03
- ISBN : 9798201667405
- Rating : 4/5 (411 users)
To some the World is their Game... ... and we are their pawns in their game. There is a dark and deadly world hidden behind firewalls, ghosted routers, and mirrored IP addresses. A world where the worst of humanity gather for business and pleasure. Like most of us, Robert Deliuz was unaware this world existed anywhere outside of the dark thrillers created by Hollywood. Imagine his surprised, when he and a group of friends find themselves pawns in a deadly game of challenges while a wagering audience watched behind the anonymity of ones and zeroes. Lose a challenge, and you die a horrible death to the cheers and pleasure of the viewers. Win them all, and it changes you forever. Ripped straight from today's news headlines, book one of this techno-thriller and espionage based series thrust the reader through the veil of mystery and into the real horrors that exist in the underground world of the Dark Web. Buy book one, Game Master: Game On and see if you have what it takes to be the Game Master.
The Ultimate RPG Gameplay Guide
- Author : James D’Amato
- Publisher : Simon and Schuster
- Pages : 256
- Relase : 2019-10-08
- ISBN : 9781507210949
- Rating : 4/5 (411 users)
Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.
The Game Master's Book of Legendary Dragons
- Author : Aaron Hübrich,Dan Dillon,Cody C. Lewis,James J. Haeck,Jim Pinto
- Publisher : Game Master Series
- Pages : 0
- Relase : 2022-10-11
- ISBN : 9781956403053
- Rating : 4/5 (411 users)
This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.
Mythic Game Master Emulator
- Author : Tom Pigeon
- Publisher : Createspace Independent Publishing Platform
- Pages : 54
- Relase : 2018-01-25
- ISBN : 1982081058
- Rating : 4/5 (411 users)
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
Spy Ninjas: The Ultimate Official Guidebook
- Author : Scholastic
- Publisher : Scholastic Inc.
- Pages : 148
- Relase : 2022-02-01
- ISBN : 9781338831818
- Rating : 4/5 (411 users)
The Spy Ninjas are on a mission to stop the evil shadow network once and for all in this exclusive guidebook based on the hit YouTube show! The secret is out! The Spy Ninjas are on the case once more. Bursting with tips and tricks to becoming the ultimate spy ninja, as well as behind-the-scenes profiles of your favorite characters and villains. This guidebook is perfect for fans of the YouTube sensation.
The No-Prep Gamemaster
- Author : Matt Davids
- Publisher : Dicegeeks
- Pages : 82
- Relase : 2019-08-23
- ISBN : 1732840164
- Rating : 4/5 (411 users)
Do you play D&D or Pathfinder? Tired of spending hours preparing for an RPG session? This book provides helpful tips, so you can become a no-prep gamemaster. It is organized into three sections: Arcana, Three Keys, and Arrows in the Quiver. The Arcana section deals with my history and struggles with learning how to gamemaster and why I decided to stop preparing for sessions. The Three Keys section is the heart of the No-Prep Gamemaster. These short chapters provide the framework on which anyone can begin to gamemaster without preparation. Arrows in the Quiver is a selection of tips and tricks that any GM can use to cut down preparation time.
Manipulating Magic
- Author : Troy Osgood,Jaime Castle
- Publisher : Independently Published
- Pages : 482
- Relase : 2021-09-09
- ISBN : 9798474032450
- Rating : 4/5 (411 users)
Jeff the Game Master is a Level One player... Wait... what? After the rogue patch did its damage, Jeff and the rest of Infinite World's players face a new threat: Shelarag, the Mother of Dragons. Well, there was a father; what did you expect? She's pissed. Someone killed her lover, and now they will pay. Still tasked with figuring out who or what is responsible for the chaos, Jeff must also figure out what the heck a Manipulator Class is. To help him on this journey, former GMs Torvi and Snapdragon will apply their extensive knowledge of the game to power-level Jeff and attempt to restore normalcy to the game. Meanwhile, Dak, Jeweliette, Oliver, and the rest of the party find themselves stuck in the next questline to destroy dragon after dragon after dragon... after dragon. Maybe Dan Shaklee should just pull the plug already... Book two of Jeff the Game Master picks up where the first left off, and his exploits are only half the fun. Experience a unique spin on the LitRPG genre, not just providing the perspective of the players, but also of one of those mystical, magical, all-powerful GMs we all dream of being. About the series: As a GM, Jeff utilizes a unique progression system of magic built around the manipulation of video game code. Weaving his hot-fixes with the already established Infinite Worlds' code, Jeff rescues players, corrects glitches and more. Additionally, experience Infinite Worlds through the eyes of the players through Dak, Rikardi, Aesir and Jeweliette. Enjoy the mundane-to-vital character growth with a main character who is Hard Rock Data's only hope with plenty of quests, loot, adventurers, dragons, and magic. Rich characters and world-building offer humor alongside lots of monster fighting and adventure.
Manufacturing Magic
- Author : Troy Osgood,Jaime Castle
- Publisher : Independently Published
- Pages : 474
- Relase : 2021-04-23
- ISBN : 9798743264094
- Rating : 5/5 (1 users)
10 million active players. One Game Master.Infinite Worlds is the most popular VRMMORPG on the market. Its maps are so vast, developer Hard Rock Data utilizes a network of highly advanced Artificial Intelligences to control it. But it's not without problems.That's why Game Masters like Jeff Driscoll have jobs. The downside? He's not allowed to play the game. Something about conflicts of interest and favoritism.His very boring and tedious job is to help players deal with the occasional bug that slips through the cracks and ensure they enjoy their time playing enough to give a 5-star rating. It's a gig. It pays the bills.However, when the A.I.s unexpectedly issue a Rogue Patch, the game becomes a buggy mess and Jeff's role radically changes. He finds himself as the only Game Master around, dealing with more problems than he can handle.It's up to Jeff to return Infinite Lands to normalcy... But will the A.I.s let him?Manufacturing Magic is a unique spin on the LitRPG genre, not just providing the perspective of the players, but also of one of those mystical, magical, all-powerful GMs we all dream of being. Perfect for fans of Luke Chmilenko, Dakota Krout, and Shemer Kuznits.
Rifts Game Master Guide
- Author : Kevin Siembieda
- Publisher : Palladium Books Incorporated
- Pages : 0
- Relase : 2006
- ISBN : 1574570676
- Rating : 4/5 (411 users)
FGTeeV Presents: Into the Game!
- Author : FGTeeV
- Publisher : HarperCollins
- Pages : 208
- Relase : 2020-01-07
- ISBN : 9780062933690
- Rating : 4.5/5 (10 users)
It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV! The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped! It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!